Over the past few weeks I have thought long and hard about the level 90 boosts, trying to form an opinion on them. Now that I have I wanted to share it with you and pose the question; 'Have Blizzard gone too far?'
It is my opinion that they have and it's a desperate attempt to grab as many players as they can for WoD in order to combat their ever decreasing player numbers. Level 90 is currently the level cap and as such, until recently it took a long time of playing and learning your class in manageable steps to reach this level. Not to say that you know everything about your class at level 90, I am not so naive as to think that, but at least you have had the time to learn as much as you can before things like raid mechanics really kick in etc. Level 90 boosts, when given to someone who has never played that class before are negatively effecting the game play of everyone else (unless said person decides to practice and study up on that class until they really do know it.) Furthermore, it is even worse when the boosted person has never even played WoW before or has only played for a few months. I don't care that there are guides out there, including this guide by Blizzard , which isn't the worst but it's a good few months too late. No matter how many guides you read, you will not be able to play a class well from the level cap as a brand new player, no way!
For those of us who have played for a long time and do know our classes, the level 90 boosts can be valuable. I used mine as more of a realm transfer, creating a lock (of course) on a new realm. I already had an understanding of the class and I pushed myself to gear up and learn tactics before I jumped into end game content. A few of my friends decided it would be fun to boost a character they'd never played before to level 90 (against my advice) and instantly regretted it... but now, they have taken the time to learn them and are doing better... or at least one did, the other friend of mine refuses to play their character that they boosted as they really didn't enjoy the play style, what a waste.
One solution could have been to allow anyone to boost a class that they have played to at least level 60, not that it would have to be that exact toon. For example, I have a druid on steamwheedle cartel called fluffy and I get her to level 62 but now the boosts have come out and I want a level 90 druid on another realm. I have leveled Fluffy to 62, which is past the level 60 requirement, so I have an idea of the class, which is great, so I move to another realm... the sha'tar and blizzard lets me make and boost a level 1 druid called MewMew to level 90 because I already have a good knowledge of the character. Perhaps it only seems like a good idea to me, but I don't understand why Blizzard have been so rash with this. They could have done it differently, possibly how I have said here, or... OR they could have waited until Warlords was out and the it would have been okay because people would have a full 10 levels to try to learn their classes instead of throwing a lot of clueless people into end game content and effectively making their player base angry because even doing LFR is so much more difficult now due to call the people unable to play their class.
It's done now, it won't change of course, but this is my opinion on it. What do you think? Leave your comments below, I'd love to know other opinions.
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